VIRTUAL CROWDS

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Sinopse

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.

Ficha técnica

Código de barras:
9781598296419
Dimensões:
1.00cm x 16.00cm x 23.00cm
Edição:
1ª EDIÇÃO - 2008
Editora:
MORGAN AND CLAYPOOL
Idioma:
INGLÊS
ISBN:
9781598296419
ISBN13:
9781598296419
Número de páginas:
188
Peso:
210 gramas