MAKING VIDEOGAMES

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Sinopse

Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control, Half-Life: Alyx, Dishonored 2, and Rise of the Tomb Raider to cult breakthrough games including No Man's Sky and Fortnite, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world's most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio's work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery "photographed" in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Ficha técnica

Código de barras:
9780500023143
Dimensões:
1.50cm x 21.50cm x 28.00cm
Edição:
1ª EDIÇÃO - 2022
Editora:
THAMES AND HUDSON
Idioma:
INGLÊS
ISBN:
9780500023143
ISBN13:
9780500023143
Número de páginas:
256
Peso:
300 gramas
Ano de publicação:
2022
Capa dura:
Sim